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Design participation through the Internet: a case study
Published online by Cambridge University Press: 19 August 2008
Abstract
Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use Internet based communication between themselves and their architects, including email, a website and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design.
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- Copyright © Cambridge University Press 1999
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