Hostname: page-component-cd9895bd7-gvvz8 Total loading time: 0 Render date: 2024-12-24T03:09:13.846Z Has data issue: false hasContentIssue false

A study of the role of user-centered design methods in design team projects

Published online by Cambridge University Press:  12 July 2010

Justin Lai
Affiliation:
Massachusetts Institute of Technology, Cambridge, Massachusetts, USA
Tomonori Honda
Affiliation:
Massachusetts Institute of Technology, Cambridge, Massachusetts, USA
Maria C. Yang
Affiliation:
Massachusetts Institute of Technology, Cambridge, Massachusetts, USA

Abstract

User-centered approaches to design can guide teams toward an understanding of users and aid teams in better posing design problems. This paper investigates the role of user-centered design approaches in design process and outcome within the context of design team projects. The value of interaction with users is examined at several stages throughout the design process. The influence of user-centered design on the performance of design teams is also explored. Results suggest that the quantity of interactions with users and time spent interacting with users alone is not linked with better design outcome, but that iterative evaluation of concepts by users may be of particular value to design prototypes. Suggestions are made based on the reflections from the authors after conducting this study.

Type
Special Issue Articles
Copyright
Copyright © Cambridge University Press 2010

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

REFERENCES

Alexander, M. (1985). The team effectiveness critique. In The 1985 Annual: Developing Human Resources (Goodstein, L.D., & Pfeiffer, J.W., Eds.). San Diego, CA: University Associates.Google Scholar
Beyer, H., & Holtzblatt, K. (1997). Contextual Design: A Customer-Centered Approach to Systems Designs (Interactive Technologies). San Francisco, CA: Morgan Kaufmann.Google Scholar
Buxton, B. (2007). Sketching User Experiences. Redmond, WA: Morgan Kaufmann.Google Scholar
Courage, C., & Baxter, K. (2005). Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques. San Francisco, CA: Morgan Kaufmann.Google Scholar
Cross, N. (2007). Designerly Ways of Knowing. Basel, Switzerland: Birkhäuser Verlag AG.Google Scholar
Distiller, K., & Thatcher, A. (2002). The effectiveness of a teambuilding activity, as carried out through a computer mediated communication medium: a comparative study. Third Int. Cyberspace Conf. Ergonomics. Johannesburg, South Africa: International Ergonomics Association Press.Google Scholar
Faste, R.A. (1987). Perceiving Needs. Technical report. Washington, DC: Society of Automotive Engineers.Google Scholar
Goodman, J., Clarke, S., Langdon, P., & Clarkson, P.J. (2007). Designers' perceptions of methods of involving and understanding users. In Universal Access in Human Computer Interaction (Stephanidis, C., Ed.), LNCS, Vol. 4554, pp. 127136. New York: Springer.Google Scholar
Gould, J.D., & Lewis, C. (1985). Designing for usability: key principles and what designers think. Communications of the ACM 28 (3), 300311.CrossRefGoogle Scholar
Griffin, A., & Hauser, J. R. (1993). The voice of the customer. Marketing Science 12 (1), 127.CrossRefGoogle Scholar
Hackman, J. (1998). Why teams don't work. In Theory and Research on Small Groups (Tindell, R., Heath, L., Edwards, J., Posavac, E.J., Byrant, F.B., Myers, J., Suarez-Balcazar, Y., & Henderson-King, E., Eds.), pp. 2431. New York: Plenum.Google Scholar
Hey, J., Pelt, A.V., Agogino, A., & Beckman, S. (2007). Self-reflection: lessons learned in a new product development class. Journal of Mechanical Design 129 (7), 668676.CrossRefGoogle Scholar
Hey, J., Yu, J., & Agogino, A.M. (2008). Design team framing: paths and principles. ASME 2008 Int. Design Engineering Technical Conf.CrossRefGoogle Scholar
Katzenbach, J., & Smith, D. (1993). The Wisdom of Teams: Creating the High-Performance Organization. New York: Harvard Business School Press.Google Scholar
Laurel, B. (Ed.). (2003). Design Research: Methods and Perspectives. Cambridge, MA: MIT Press.Google Scholar
Lin, J., & Seepersad, C.C. (2007). Empathic lead users: the effects of extraordinary user experiences on customer needs analysis and product redesign. ASME 2007 Int. Design Engineering Technical Conf.Google Scholar
McKim, R.H. (1972). Experiences in Visual Thinking. Monterey, CA: Brooks Cole.Google Scholar
Norman, D.A. (2008). Filling much-needed holes. Interactions 15 (1), 7071.CrossRefGoogle Scholar
Norman, D.A., & Draper, S.W., Eds. (1986). User Centered System Design. Hillsdale, NJ: Erlbaum.CrossRefGoogle Scholar
Otto, K., & Wood, K. (2000). Product Design. Upper Saddle River, NJ: Prentice Hall.Google Scholar
Patnaik, D., & Becker, R. (1999). Needfinding: the why and how of uncovering people's needs. Design Management Journal 10 (2), 3743.Google Scholar
Sanders, E.B.-N. (1992). Converging perspectives: product development research for the 1990s. Design Management Journal 3 (4), 4954.Google Scholar
Sanders, L. (2008). An evolving map of design practice and design research. Interactions 15 (6), 1317.CrossRefGoogle Scholar
Schön, D.A. (1983). The Reflective Practitioner: How Professionals Think in Action. New York: Basic Books.Google Scholar
Sheppard, S., Jenison, R., Agogino, A., Brereton, M., Bocciarelli, L., Dally, J., Demel, J., Dym, C., Evans, D., & Faste, R. (1997). Examples of freshman design education. International Journal of Engineering Education 13 (4), 248261.Google Scholar
Ullman, D. (2009). The Mechanical Design Process. Woodland Hills, CA: McGraw–Hill.Google Scholar
Ulrich, K., & Eppinger, S. (2008). Product Design and Development. Woodland Hills, CA: McGraw–Hill.Google Scholar
Urban, G.L., & von Hippel, E. (1988). Lead user analyses for the development of new industrial products. Management Science 34 (5), 569582.CrossRefGoogle Scholar
von Hippel, E. (1986). Lead users: a source of novel product concepts. Management Science 32 (7), 791805.CrossRefGoogle Scholar
Vredenburg, K., Mao, J.-Y., Smith, P.W., & Carey, T. (2002). A survey of user-centered design practice. CHI'02: Proc. SIGCHI Conf. Human Factors in Computing Systems, pp. 471–478. New York: ACM.CrossRefGoogle Scholar
Webne-Behrman, H. (1998). The Practice of Facilitation: Managing Group Process and Solving Problems. Westport CT: Quorum Books (Greenwood Publishing).Google Scholar
Yang, M.C. (2007). Design methods, tools, and outcome measures: a survey of practitioners. ASME 2007 Int. Design Engineering Technical Conf.CrossRefGoogle Scholar
Young, I. (2008 a). Mental Models: Aligning Design Strategy with Human Behavior. Brookline, NY: Rosenfield Media.Google Scholar
Young, I. (2008 b). Intelligence vs. understanding. Scroll 1.Google Scholar