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Published online by Cambridge University Press: 03 February 2016
The evolution of simulators from proprietary hardware platforms to affordable commercial-off-the-shelf (COTS) platforms has gone on for the past 15 years and is now nearly complete. Nevertheless, past efforts to standardise simulator synthetic environments (SE) have only been partially successful and have engendered considerable aggravation for users in need of creating content that can be deployed to distributed full-mission simulators. This paper provides a detailed description of the SE generation pipeline and the reasoning that has modeled its evolution over the past few decades. The arrival of digital multi-spectral high-resolution satellite imagery and highly capable visual systems now requires orders of magnitude more storage and processing than equivalent databases just a few years ago. These factors are threatening the equilibrium of the SE pipeline and are becoming important elements affecting SE interoperability, portability and re-usability. Past design trade-offs and compromises, appropriate at the time, must now be re-examined along with all SE-related processes, starting from ingestion of raw source data right through to the processing by the simulator devices. Clearly, greater standardisation is needed within the simulation community and a comprehensive, open SE representation would palliate to the many challenges we now face. To this end, this paper provides a checklist of the characteristics for a future ‘ideal’ SE representation and evaluates four emerging synthetic environment initiatives against this extensive checklist.