Book contents
- Why Does Math Work … If It’s Not Real?
- Why Does Math Work … If It’s Not Real?
- Copyright page
- Dedication
- Contents
- Preface
- Acknowledgments
- Part I Rare Axioms
- Intermezzo
- 4 On Computer Games
- 5 On Mathematical Logic
- 6 On Postulates and Axioms
- Part II The Oracle
- Epilogue: The Eternal Blueprint
- Post Scriptum: On Mathematical Grand Design
- Appendix
- Recommended Reading
- Index
4 - On Computer Games
from Intermezzo
Published online by Cambridge University Press: 12 April 2023
- Why Does Math Work … If It’s Not Real?
- Why Does Math Work … If It’s Not Real?
- Copyright page
- Dedication
- Contents
- Preface
- Acknowledgments
- Part I Rare Axioms
- Intermezzo
- 4 On Computer Games
- 5 On Mathematical Logic
- 6 On Postulates and Axioms
- Part II The Oracle
- Epilogue: The Eternal Blueprint
- Post Scriptum: On Mathematical Grand Design
- Appendix
- Recommended Reading
- Index
Summary
Building on the idea introduced in Intermezzo, we now offer three essays on games, computer games in particular. One is about Chess, the other Conway’s Game of Life, and the last one is about Bouncing Balls on computer screen. Each chapter could be read independently, but put together they present a curious thought, the second deep idea of this book. The tradeoff: Consistent games are typically boring and interesting games are typically inconsistent.
- Type
- Chapter
- Information
- Why Does Math Work … If It's Not Real?Episodes in Unreasonable Effectiveness, pp. 49 - 60Publisher: Cambridge University PressPrint publication year: 2023