Book contents
- Frontmatter
- Dedication
- Contents
- Preface
- Annotated Table of Contents
- Acknowledgments
- Part I Overview
- Part II Real-Time Software Design Method
- Part III Analysis of Real-Time Software Designs
- Part IV Real-Time Software Design Case Studies for Embedded Systems
- Appendix A Conventions Used in This Textbook
- Appendix B Catalog of Software Architectural Patterns
- Appendix C Pseudocode Templates for Concurrent Tasks
- Appendix D Teaching Considerations
- Glossary
- Bibliography
- Index
Appendix D - Teaching Considerations
Published online by Cambridge University Press: 05 March 2016
- Frontmatter
- Dedication
- Contents
- Preface
- Annotated Table of Contents
- Acknowledgments
- Part I Overview
- Part II Real-Time Software Design Method
- Part III Analysis of Real-Time Software Designs
- Part IV Real-Time Software Design Case Studies for Embedded Systems
- Appendix A Conventions Used in This Textbook
- Appendix B Catalog of Software Architectural Patterns
- Appendix C Pseudocode Templates for Concurrent Tasks
- Appendix D Teaching Considerations
- Glossary
- Bibliography
- Index
Summary
OVERVIEW
The material in this book may be taught in different ways depending on the time available and the knowledge level of the students. This appendix describes possible academic and industrial courses that could be based on this book.
A prerequisite of these courses is an introductory course on software engineering covering the software life cycle, and the main activities in each phase of the life cycle. This prerequisite course would cover the material described in introductory books on Software Engineering such as Pressman (2009) or Sommerville (2010).
In each of these courses, there are three components: description of the method, presentation of at least one case study using the method, and hands-on design exercise for students to apply the method to a real world problem.
SUGGESTED ACADEMIC COURSES
The following academic courses could be could be taught in graduate and advanced undergraduate courses in Computer Science, Software Engineering, Systems Engineering, and Computer Engineering programs, and are based on the material covered in this textbook.
A senior undergraduate or graduate level course on real-time software modeling and design.
A Design Lab course is held as a follow-up course or as an alternative to the real-time software modeling and design course (course 1) in which the students work in teams to develop a solution to a substantial real-time software problem. In this case, students could also implement all or part of the system.
D.3 SUGGESTED INDUSTRIAL COURSES
The following industrial courses could be based on the material covered in this book:
A course on real-time software modeling and design. Concepts are presented briefly from Part I, and then the course would concentrate on Part II and, depending on the length of the course, performance analysis from Part III, together with a case study from Part IV. The design lab would concentrate on working on a real-time software problem. This course could be run at any length from two to five days, depending on the level of detail covered.
A practical hands-on course in which each stage of the real-time software design method is followed by a hands-on design lab. The design lab could be on a problem of the company's choice, assuming an in-house course.
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- Real-Time Software Design for Embedded Systems , pp. 557 - 558Publisher: Cambridge University PressPrint publication year: 2016