Skip to main content Accessibility help
×
Hostname: page-component-78c5997874-ndw9j Total loading time: 0 Render date: 2024-11-06T08:24:45.108Z Has data issue: false hasContentIssue false

8 - Dynamic Games of Incomplete Information

Published online by Cambridge University Press:  05 June 2012

Nolan McCarty
Affiliation:
Princeton University, New Jersey
Adam Meirowitz
Affiliation:
Princeton University, New Jersey
Get access

Summary

In Chapter 6, we learned that uncertainty about the preferences of other players fundamentally alters the strategic situation in static normal form games. In dynamic, multistage games uncertainty leads to even more interesting strategic possibilities. Reconsider the revolution game depicted in Figure 7.1. The unique subgame perfect equilibrium involves a revolt by the colony and the grant of independence, (R, (G, T)). Now consider the game depicted in Figure 8.1. In contrast with the game of Figure 7.1, nation B incurs no cost from using force to suppress a revolution.

Now the unique subgame perfect equilibrium is (C, (S, T)). This chapter addresses the following question: How should nation A behave if it is not sure which figure accurately describes the game?

We now consider games in which players face uncertainty about preferences of other players. Games of this form involve incomplete information. As in Chapter 6, we model such uncertainty using the Harsanyi maneuver. Uncertainty about the payoffs of other players is modeled as a game in which players are uncertain about which node of the game they are located on. This trick involves the use of a fictitious player – Nature – who randomly selects players' types from a known probability distribution. Not all players, however, observe the realization of Nature's draw. To model a situation in which player i does not know player j's preferences, we assume that Nature chooses player j's payoffs (type) prior to agent i's decision, and we model player i as facing an information set with multiple nodes because she does not observe the choice by Nature.

Type
Chapter
Information
Political Game Theory
An Introduction
, pp. 204 - 250
Publisher: Cambridge University Press
Print publication year: 2007

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure [email protected] is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×