Book contents
- Frontmatter
- Introduction
- Contents
- Part I Visualizing Mathematics by Creating Pictures
- 1 Representing Numbers by Graphical Elements
- 2 Representing Numbers by Lengths of Segments
- 3 Representing Numbers by Areas of Plane Figures
- 4 Representing Numbers by Volumes of Objects
- 5 Identifying Key Elements
- 6 Employing Isometry
- 7 Employing Similarity
- 8 Area-preserving Transformations
- 9 Escaping from the Plane
- 10 Overlaying Tiles
- 11 Playing with Several Copies
- 12 Sequential Frames
- 13 Geometric Dissections
- 14 Moving Frames
- 15 Iterative Procedures
- 16 Introducing Colors
- 17 Visualization by Inclusion
- 18 Ingenuity in 3D
- 19 Using 3D Models
- 20 Combining Techniques
- Part II Visualization in the Classroom
- Part III Hints and Solutions to the Challenges
- References
- Index
- About the Authors
5 - Identifying Key Elements
from Part I - Visualizing Mathematics by Creating Pictures
- Frontmatter
- Introduction
- Contents
- Part I Visualizing Mathematics by Creating Pictures
- 1 Representing Numbers by Graphical Elements
- 2 Representing Numbers by Lengths of Segments
- 3 Representing Numbers by Areas of Plane Figures
- 4 Representing Numbers by Volumes of Objects
- 5 Identifying Key Elements
- 6 Employing Isometry
- 7 Employing Similarity
- 8 Area-preserving Transformations
- 9 Escaping from the Plane
- 10 Overlaying Tiles
- 11 Playing with Several Copies
- 12 Sequential Frames
- 13 Geometric Dissections
- 14 Moving Frames
- 15 Iterative Procedures
- 16 Introducing Colors
- 17 Visualization by Inclusion
- 18 Ingenuity in 3D
- 19 Using 3D Models
- 20 Combining Techniques
- Part II Visualization in the Classroom
- Part III Hints and Solutions to the Challenges
- References
- Index
- About the Authors
Summary
Mathematical pictures go beyond usual artistic representations because they often contain a great deal of information. They are sophisticated creatures that contain symbols as well as lines, angles, projections, measures,etc. In this chapter we illustrate the technique of introducing special “marks” in the pictures toidentify relevant parts: equality of segments, equality of angles, repetitions, similar or congruent subsets, etc. In many cases appropriate identification of key elements readily yields a proof of the desired result. This is also the case in Euclidean geometry where, using straightedge and compass, one must construct figures using a collection of related elements (sides, angles, bisectors,…). The procedure becomes a process of identifying how the data determine the unknown parts. In making mathematical drawings … details matter!
On the angle bisectors of a convex quadrilateral
In a triangle the three angle bisectors meet at the incenter. What happens in a convex quadrilateral? The following result gives the complete answer, and the proof is based on a simple picture in which all the relevant angles are identified.
Given any convex quadrilateral, if its four angle bisectors determine a new quadrilateral, then the new quadrilateral is cyclic (i.e. it can be inscribed in a circle).
We can make a simple picture including the basic elements described in the above statement, and we mark on it the key angles (see Figure 5.1).
- Type
- Chapter
- Information
- Math Made VisualCreating Images for Understanding Mathematics, pp. 23 - 26Publisher: Mathematical Association of AmericaPrint publication year: 2006