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2 - Infinite Games and Automata Theory

Published online by Cambridge University Press:  01 June 2011

Christof Löding
Affiliation:
RWTH Aachen University
Krzysztof R. Apt
Affiliation:
Universiteit van Amsterdam
Erich Grädel
Affiliation:
Rheinisch-Westfälische Technische Hochschule, Aachen, Germany
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Summary

Abstract

This chapter gives an introduction to the connection between automata theory and the theory of two player games of infinite duration. We illustrate how the theory of automata on infinite words can be used to solve games with complex winning conditions, for example specified by logical formulae. Conversely, infinite games are a useful tool to solve problems for automata on infinite trees such as complementation and the emptiness test.

Introduction

The aim of this chapter is to explain some interesting connections between automata theory and games of infinite duration. The context in which these connections have been established is the problem of automatic circuit synthesis from specifications, as posed by Church [1962]. A circuit can be viewed as a device that transforms input sequences of bit vectors into output sequences of bit vectors. If the circuit acts as a kind of control device, then these sequences are assumed to be infinite because the computation should never halt.

The task in synthesis is to construct such a circuit based on a formal specification describing the desired input/output behaviour. This problem setting can be viewed as a game of infinite duration between two players: The first player provides the bit vectors for the input, and the second player produces the output bit vectors. The winning condition of the game is given by the specification. The goal is to find a strategy for the second player such that all pairs of input/output sequences that can be produced according to the strategy satisfy the specification.

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Publisher: Cambridge University Press
Print publication year: 2011

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