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9 - Matrix games

Published online by Cambridge University Press:  11 August 2009

Thomas L. Vincent
Affiliation:
University of Arizona
Joel S. Brown
Affiliation:
University of Illinois, Chicago
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Summary

Matrix games, introduced in Subsection 3.1.2, formed the core of the early work on evolutionary games. Most game theoretic models, notions of strategy dynamics, solution concepts and applications of ESS definitions occurred explicitly in the context of matrix games. For continuous strategies, modelers relied on either Nash solutions (Auslander et al., 1978), or model-specific interpretations of the ESS concept (Lawlor and Maynard Smith, 1976; Eshel, 1983). The bulk of developments in evolutionary game theory associated with matrix games pre-date the G-function, strategy dynamics, and the ESS maximum principle. For a review of these developments see Hines (1987), Hofbauer and Sigmund (1988), and Cressman (2003). In this chapter, we place matrix games within the context of G-functions and the more general theory of continuous evolutionary games. We reformulate the ESS frequency maximum principle developed in Section 7.5 for application to matrix games. This reformulation requires some additional terminology and new definitions.

Fitness for a matrix game is expressed in terms of strategy frequency and a matrix of payoffs. As with continuous games, the G-function in the matrix game setting must take on a maximum value at all of the strategies which make up the ESS coalition vector. The reformulated maximum principle is applicable to both the traditional bi-linear matrix game and a more general non-linear matrix game.

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Publisher: Cambridge University Press
Print publication year: 2005

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  • Matrix games
  • Thomas L. Vincent, University of Arizona, Joel S. Brown, University of Illinois, Chicago
  • Book: Evolutionary Game Theory, Natural Selection, and Darwinian Dynamics
  • Online publication: 11 August 2009
  • Chapter DOI: https://doi.org/10.1017/CBO9780511542633.010
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  • Matrix games
  • Thomas L. Vincent, University of Arizona, Joel S. Brown, University of Illinois, Chicago
  • Book: Evolutionary Game Theory, Natural Selection, and Darwinian Dynamics
  • Online publication: 11 August 2009
  • Chapter DOI: https://doi.org/10.1017/CBO9780511542633.010
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Matrix games
  • Thomas L. Vincent, University of Arizona, Joel S. Brown, University of Illinois, Chicago
  • Book: Evolutionary Game Theory, Natural Selection, and Darwinian Dynamics
  • Online publication: 11 August 2009
  • Chapter DOI: https://doi.org/10.1017/CBO9780511542633.010
Available formats
×