Book contents
- The Cambridge Handbook of Cyber Behavior
- The Cambridge Handbook of Cyber Behavior
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Part I Users in Cyber Behavior
- Part II Technologies in Cyber Behavior
- 8 Social Media in Tourism and Hospitality
- 9 Serious Games and Cyber Behaviour
- 10 Mobile Games for Learning
- 11 Computer Simulations in Science Education
- 12 Immersive Technologies
- 13 Virtual Worlds through Virtual Reality and Augmented Reality
- 14 Electronic Activity Monitoring
- 15 Voice-Powered Artificial Intelligence
- 16 Emails and Cyber Work
- Part III Activities in Cyber Behavior
- Part IV Effects in Cyber Behavior
- Index
- References
10 - Mobile Games for Learning
from Part II - Technologies in Cyber Behavior
Published online by Cambridge University Press: 06 December 2024
- The Cambridge Handbook of Cyber Behavior
- The Cambridge Handbook of Cyber Behavior
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Part I Users in Cyber Behavior
- Part II Technologies in Cyber Behavior
- 8 Social Media in Tourism and Hospitality
- 9 Serious Games and Cyber Behaviour
- 10 Mobile Games for Learning
- 11 Computer Simulations in Science Education
- 12 Immersive Technologies
- 13 Virtual Worlds through Virtual Reality and Augmented Reality
- 14 Electronic Activity Monitoring
- 15 Voice-Powered Artificial Intelligence
- 16 Emails and Cyber Work
- Part III Activities in Cyber Behavior
- Part IV Effects in Cyber Behavior
- Index
- References
Summary
1 Introduction
2 A Framework for Reviewing Mobile GBL Applications
3 Context-Aware Mobile Learning and Mobile Games
3.1 Space and Location Awareness and Time (Spatio-Temporal Dimension)
3.1.1 Summary of Spatio-Temporal Characteristics and Strategies
3.2 Collaboration and Social Dimension
3.2.1 Summary of Collaboration and Social Characteristics and Strategies
3.3 Short Duration and Flexible Mini Games (Session Dimension)
3.3.1 Summary of Session Characteristics and Strategies
3.4 Personalization Dimension
3.4.1 Personalization Strategies
3.4.2 Summary of Personalization Characteristics and Strategies
3.5 Data Security and the Privacy Dimension
3.5.1 Summary of Data Security and Privacy Characteristics
3.6 Pedagogy Dimension
4 Discussion
4.1 U-learning and Context Awareness
4.2 Adaptivity
4.3 Personalization
4.4 Data Privacy and Security
4.5 Motivation, Engagement, and Technological Trends
5 Future Directions
6 Conclusion
Keywords
- Type
- Chapter
- Information
- The Cambridge Handbook of Cyber Behavior , pp. 285 - 318Publisher: Cambridge University PressPrint publication year: 2023