Book contents
- The Cambridge Companion to Video Game Music
- Cambridge Companions to Music
- The Cambridge Companion to Video Game Music
- Copyright page
- Contents
- Figures
- Tables
- Musical Examples
- Contributors
- Preface
- A Landmark Timeline of Video Game Music
- Foreword: The Collaborative Art of Game Music
- Introduction
- Part I Chiptunes
- Part II Creating and Programming Game Music
- 4 Building Relationships: The Process of Creating Game Music
- 5 The Inherent Conflicts of Musical Interactivity in Video Games
- 6 The Triple Lock of Synchronization
- 7 ‘Less Music, Now!’ New Contextual Approaches to Video Game Scoring
- 8 Composing for Independent Games: The Music of Kentucky Route Zero
- Part III Analytical Approaches to Video Game Music
- Part IV Realities, Perception and Psychology
- Part V Game Music, Contexts and Identities
- Part VI Beyond the Game
- 24 Producing Game Music Concerts
- Select Bibliography
- Index
7 - ‘Less Music, Now!’ New Contextual Approaches to Video Game Scoring
from Part II - Creating and Programming Game Music
Published online by Cambridge University Press: 15 April 2021
- The Cambridge Companion to Video Game Music
- Cambridge Companions to Music
- The Cambridge Companion to Video Game Music
- Copyright page
- Contents
- Figures
- Tables
- Musical Examples
- Contributors
- Preface
- A Landmark Timeline of Video Game Music
- Foreword: The Collaborative Art of Game Music
- Introduction
- Part I Chiptunes
- Part II Creating and Programming Game Music
- 4 Building Relationships: The Process of Creating Game Music
- 5 The Inherent Conflicts of Musical Interactivity in Video Games
- 6 The Triple Lock of Synchronization
- 7 ‘Less Music, Now!’ New Contextual Approaches to Video Game Scoring
- 8 Composing for Independent Games: The Music of Kentucky Route Zero
- Part III Analytical Approaches to Video Game Music
- Part IV Realities, Perception and Psychology
- Part V Game Music, Contexts and Identities
- Part VI Beyond the Game
- 24 Producing Game Music Concerts
- Select Bibliography
- Index
Summary
In video games, music (in particular that which is considered ‘the score’) is automatically thought of as a fundamental requirement of the identity of any production. However, in this chapter I will discuss how musical scores are often over-relied upon, formulaic and also, conceivably in some game titles, not required at all.
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- The Cambridge Companion to Video Game Music , pp. 110 - 119Publisher: Cambridge University PressPrint publication year: 2021
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