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This page lists all time most cited articles for this title. Please use the publication date filters on the left if you would like to restrict this list to recently published content, for example to articles published in the last three years. The number of times each article was cited is displayed to the right of its title and can be clicked to access a list of all titles this article has been cited by.
- Cited by 13
AN EXPLORATIVE STUDY TOWARDS USING VR SKETCHING AS A TOOL FOR IDEATION AND PROTOTYPING IN PRODUCT DESIGN
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- 11 June 2020, pp. 225-234
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- Cited by 13
Engineering Knowledge Graph for Keyword Discovery in Patent Search
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- 26 July 2019, pp. 2249-2258
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THE EVOLUTION OF VIRTUAL REALITY TOWARDS THE USAGE IN EARLY DESIGN PHASES
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- 11 June 2020, pp. 91-100
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Goal Oriented Provision of Design Principles for Additive Manufacturing to Support Conceptual Design
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- 26 July 2019, pp. 749-758
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PROPOSING A GENERALIZED DESCRIPTION OF VARIATIONS IN DIFFERENT TYPES OF SYSTEMS BY THE MODEL OF PGE – PRODUCT GENERATION ENGINEERING
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- 11 June 2020, pp. 2235-2244
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COMPARING ENVIRONMENTAL IMPACTS OF METAL ADDITIVE MANUFACTURING TO CONVENTIONAL MANUFACTURING
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- 27 July 2021, pp. 671-680
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- Cited by 12
Business Model Innovation for Circular Economy: Integrating Literature and Practice into a Conceptual Process Model
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- 26 July 2019, pp. 2517-2526
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From a Monolithic PLM Landscape to a Federated Domain and Data Mesh
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- 26 May 2022, pp. 713-722
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- Cited by 12
Comparison of Existing Agile Approaches in the Context of Mechatronic System Development: Potentials and Limits in Implementation
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- 26 July 2019, pp. 2199-2208
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A Concept for Process-Oriented Interdisciplinary Tolerance Management Considering Production-Specific Deviations
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- 26 July 2019, pp. 3441-3450
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CODEA: A FRAMEWORK FOR CO-DESIGNING ASSISTIVE TECHNOLOGIES WITH OCCUPATIONAL THERAPISTS, INDUSTRIAL DESIGNERS, AND END-USERS WITH MOBILITY IMPAIRMENTS
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- 11 June 2020, pp. 1843-1852
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FROM PLANNED OBSOLESCENCE TO THE CIRCULAR ECONOMY IN THE SMARTPHONE INDUSTRY: AN EVOLUTION OF STRATEGIES EMBODIED IN PRODUCT FEATURES
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- 27 July 2021, pp. 1607-1616
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GAMIFICATION AND NUDGING TECHNIQUES FOR IMPROVING USER ENGAGEMENT IN MENTAL HEALTH AND WELL-BEING APPS
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- 27 July 2021, pp. 1647-1656
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An Exploration of the Relations between Functionality, Aesthetics and Creativity in Design
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- 26 July 2019, pp. 259-268
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- Cited by 11
University Education in Additive Manufacturing and the Need to Boost Design Aspects
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- 26 July 2019, pp. 629-638
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Automated Candidate Detection for Additive Manufacturing: A Framework Proposal
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- 26 July 2019, pp. 679-688
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- Cited by 11
A Text Mining Based Map of Engineering Design: Topics and their Trajectories Over Time
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- 26 July 2019, pp. 2765-2774
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CRITERIA FOR SELECTING DESIGN PROCESS MODELLING APPROACHES
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- 27 July 2021, pp. 791-800
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- Cited by 11
Supporting Creativity with Virtual Reality Technology
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- 26 July 2019, pp. 2011-2020
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A DATA-DRIVEN APPROACH FOR CREATIVE CONCEPT GENERATION AND EVALUATION
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- 11 June 2020, pp. 167-176
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