Skip to main content Accessibility help
×
Hostname: page-component-78c5997874-mlc7c Total loading time: 0 Render date: 2024-11-18T00:16:16.842Z Has data issue: false hasContentIssue false

12 - Zombie Escape and Survival Plans: Mapping the Transmedial World of the Dead

Published online by Cambridge University Press:  10 February 2021

Get access

Summary

Abstract

This essay reflects on the notion of space in the world building of zombie fiction. Running in particular through the Resident Evil (1996-present, initially a video game) and The Walking Dead (2003-present, initially a comic book) franchises, it will analyse the ways spaces and places are represented and designed, as well as the (player) characters’ behaviors these spaces and places motivate. More precisely, in order to underscore the questions of survival and of horror, it will focus on enclosed and contested spaces or, in other words, on the concept of the fortress and of the seminal notion of the labyrinth.

Keywords: Zombie, Video game, TV series, Comic book, Film, The Walking Dead, Resident Evi

It is commonly recognized that, in the mid-90s, “zombies were saved from triviality in popular culture and made frightening again, this time by video games” (McIntosh 2008, 11). What's more, as Shawn McIntosh stated just after acknowledging the importance of the tenth art, “In many ways, in fact, they were and are ideally suited to the video game environment” (ibid.). If one considers the notion of “environment” not in the sense of a system on which a computer program runs, but instead as the combination of external physical conditions that affect and influence the growth, development, and survival of organisms; as the surroundings in which people carry on a particular activity; and as the state of being environed, McIntosh could not have been more correct.

While zombies are seen as the Everymonsters that might appear in many variations of the same narrative schema, and while the interactive nature of the video game indisputably engages the protagonists in direct confrontations with the undead, one should not forget that Capcom's Resident Evil (1996) was a literal game changer by welcoming the player, through a now-famous line during loading screens, to “the world of survival horror” (my emphasis) and thereby drawing attention to the spatial dimension of the experience. Thus, this essay will reflect on the notion of space in the world building of zombie fiction.

Type
Chapter
Information
Publisher: Amsterdam University Press
Print publication year: 2017

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure [email protected] is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×