7 - Battleworlds: The Management of Multiplicity in the Media Industries
Published online by Cambridge University Press: 10 February 2021
Summary
Abstract
While much attention has been paid to the formal and creative challenges of world building in which vast narrative spaces cohere from complex textual designs and transmedia relationships, this chapter looks beyond the construction of cohesive, branded narrative spaces to consider how those spaces, once built, become sites of struggle for stakeholders within the media industries. Worlds are not just spaces of narrative elaboration, but shared sites in and in relation to which media professionals enter into collaborative relationships with one another. In the process of working within the established parameters of a shared world, such producers engage in a process of position taking, engaging in power plays that assert creative authority over the shared realm and making claims to identity, distinction, and legitimacy in hierarchical relationships to one another. By conceptualizing media worlds in the frame of “world sharing”, we can recognize them as significant sites of cultural struggle for media workers laboring in precarious, for-hire economies (Caldwell 2008, Deuze 2007, Mayer 2011).
Keywords: World sharing, industry, multiplicity, management, media Franchising
In a January 2015 online presentation promoting the newest comic book crossover event from Marvel Comics, Senior Vice President of Publishing Tom Breevort promised an experience intimately tied to the company's longstanding investment in world building. At stake in the new Secret Wars would be the fate of the Marvel Universe itself—poised for destruction at worst and reformation at least—as characters, publishers, and readers confronted and resolved the differences between the competing uses, interpretations, and iterations of Marvel's intellectual property over the past 50 years. Breevort reinforced the idea that the Marvel Universe is no single world, but a “multiverse” of parallel worlds in which familiar characters and stories shared across each have nevertheless taken differentiable shapes. This “cosmology”, as Breevort put it, includes not just the narrative continuity shared across most of the company's comic books since the 1960s, but also all the parallels worlds imagined in the course of time-travel storylines, alternative publishing imprints, and adaptations of comics in film and television.
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- World Building Transmedia Fans Industries , pp. 129 - 142Publisher: Amsterdam University PressPrint publication year: 2017
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