Skip to main content Accessibility help
×
Hostname: page-component-78c5997874-t5tsf Total loading time: 0 Render date: 2024-11-09T14:52:34.521Z Has data issue: false hasContentIssue false

8 - Quality of service issues in streaming architectures

Published online by Cambridge University Press:  26 January 2010

Jenq-Neng Hwang
Affiliation:
University of Washington
Get access

Summary

With the fast advances in computing and compression technologies, high-bandwidth storage devices, and high-speed networks, it is now feasible to provide real-time multimedia services over the Internet. This is evident from the popular use of the three most commonly used streaming media systems, i.e., Microsoft's Windows Media [1], RealNetwork's RealPlayer [2], and Apple's QuickTime [3]. The real-time transport of live or stored audio and video is the predominant part of real-time multimedia. In the download mode of multimedia transport over the Internet, a user downloads the entire audio/video file and then plays back the media file. However, full file transfer in the download mode usually suffers long and perhaps unacceptable transfer times. In contrast, in the streaming mode the audio and video content need not be downloaded in full but is being played out while parts of the content are being received and decoded. Multimedia streaming is an important component of many Internet applications such as distance learning, digital libraries, video conferencing, home shopping, and video-on-demand. The best-effort nature of the current Internet poses many challenges to the design of streaming video systems. Owing to its real-time nature, audio and video streaming typically has bandwidth, delay, and loss requirements. However, the current best-effort Internet does not offer any quality of service (QoS) guarantees to streaming media over the Internet.

The design of some early streaming media programs, such as VivoActive 1.0 [4], was based on the use of the H.263 video and G.723 audio protocols, with HTTP-based web servers, to deliver encoded media content.

Type
Chapter
Information
Multimedia Networking
From Theory to Practice
, pp. 257 - 300
Publisher: Cambridge University Press
Print publication year: 2009

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure [email protected] is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×