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38 - Example: End-of-Semester Poker Tournament

Erich Prisner
Affiliation:
Franklin University Switzerland
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Summary

Prerequisites: Chapter 25 and all theory chapters, in particular Chapters 24, 27, and 32.

Each semester my game theory class has a poker tournament, playing either a version of KUHN POKER or a version of VNM POKER. The assignment looks like this.

Robot-KUHN POKER(3, 4, 2, 3) Tournament Every student will submit one poker-playing robot and will provide

• A nice sounding name for the robot,

• The three probabilities that dictate when the robot computer player, having the first move, should raise when facing the lowest value card jack J, the middle-valued card queen Q, and the highest value card king K.

•The three probabilities that dictate when the robot should call when facing a jack, a queen, or a king, having checked in the first move and having seen the other player raise.

•The three probabilities that dictate when the robot should call when facing a jack, a queen, or a king, having the second move and having seen the first player raise.

•The three probabilities that dictate when the robot should raise when facing a jack, a queen, or a king, having the second move and having seen the first player check.

Class Activity Create your own robot. What twelve numbers would you choose, and why? Discuss your choices with classmates.

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Publisher: Mathematical Association of America
Print publication year: 2014

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