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Chapter 12 - Development Methods

VESSEL Damage Control Trainer

Published online by Cambridge University Press:  05 May 2015

Talib S. Hussain
Affiliation:
Raytheon BBN Technologies
Talib S. Hussain
Affiliation:
Raytheon BBN Technologies
Susan L. Coleman
Affiliation:
Intelligent Decision Systems, Inc.
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Summary

Abstract

Under the Virtual Environments for Ship and Shore Experiential Learning (VESSEL) project, we developed the VESSEL Damage Control Trainer (DCT) to help address a key training need at the U.S. Navy Recruit Training Command. Using an agile development methodology and a multidisciplinary team of instructional, gaming, story, and assessment experts, we created a highly successful training game. Our goal was to bridge the gap between the classroom-based instruction recruits received during their boot camp and their final hands-on capstone assessment event. We designed DCT with a focus on using a scaffolded guided practice instructional approach with a relevant story and authentic game elements and interactions. Our team used regular playtesting as well as empirical validation studies to guide the evolution of our design. We introduce our team and development methods and describe some of the key design decisions we made. We discuss some of the lessons we learned and provide some of our recommendations for you to consider in your efforts to create effective learning games.

Type
Chapter
Information
Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
, pp. 361 - 376
Publisher: Cambridge University Press
Print publication year: 2014

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References

Bowers, C., Cannon-Bowers, J., & Hussain, T. (2009). Considering user knowledge in the evaluation of training system usability. Human-Computer Interaction International 2009 (July 19–24, San Diego, CA).CrossRef
Bowers, C., Hussain, T., Roberts, B., Cannon-Bowers, J., & Blair, L. (forthcoming). Preparing to practice: The use of a game-based simulation as a pre-training intervention for recruits. Simulation and Gaming.
Coleman, S., Menaker, E., & Hussain, T. (2010). A communication framework: A Babel fish for instructional game designers. Proceedings of the 2010 Interservice/Industry Training, Simulation and Education Conference (November 29–December 2, Orlando, FL), Paper 10394.
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Murphy, C., Rodgers, C., Guthrie, D., & McDowell, P. (2008). Building training games with the Delta3D Simulation Core. Tutorial given at the 2008 Interservice/Industry Training, Simulation and Education Conference. Retrieved June 29, 2009 from .

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