Book contents
- The Cambridge Companion to Video Game Music
- Cambridge Companions to Music
- The Cambridge Companion to Video Game Music
- Copyright page
- Contents
- Figures
- Tables
- Musical Examples
- Contributors
- Preface
- A Landmark Timeline of Video Game Music
- Foreword: The Collaborative Art of Game Music
- Introduction
- Part I Chiptunes
- Part II Creating and Programming Game Music
- Part III Analytical Approaches to Video Game Music
- Part IV Realities, Perception and Psychology
- Part V Game Music, Contexts and Identities
- Part VI Beyond the Game
- 22 Pop Music, Economics and Marketing
- 23 Game Music Beyond the Games
- 24 Producing Game Music Concerts
- Select Bibliography
- Index
22 - Pop Music, Economics and Marketing
from Part VI - Beyond the Game
Published online by Cambridge University Press: 15 April 2021
- The Cambridge Companion to Video Game Music
- Cambridge Companions to Music
- The Cambridge Companion to Video Game Music
- Copyright page
- Contents
- Figures
- Tables
- Musical Examples
- Contributors
- Preface
- A Landmark Timeline of Video Game Music
- Foreword: The Collaborative Art of Game Music
- Introduction
- Part I Chiptunes
- Part II Creating and Programming Game Music
- Part III Analytical Approaches to Video Game Music
- Part IV Realities, Perception and Psychology
- Part V Game Music, Contexts and Identities
- Part VI Beyond the Game
- 22 Pop Music, Economics and Marketing
- 23 Game Music Beyond the Games
- 24 Producing Game Music Concerts
- Select Bibliography
- Index
Summary
Nearly two decades into the twenty-first century, it has become a cliché to emphasize the economic power of the video games industry. The phrase ‘Video games are big business’, or some variation thereof, has been a staple of writing on the topic for decades, with early iterations lauding the commercial successes of arcades,1 later iterations citing it as motivation for the academic study of games2 and more recent versions citing the staggering billions in income they have generated, which has formed the basis of several transnational empires.3
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- Information
- The Cambridge Companion to Video Game Music , pp. 395 - 408Publisher: Cambridge University PressPrint publication year: 2021
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