Skip to main content Accessibility help
×
Hostname: page-component-78c5997874-4rdpn Total loading time: 0 Render date: 2024-11-09T06:44:20.508Z Has data issue: false hasContentIssue false

Chapter 8 - CHILDREN'S PREFERENCE FOR GAMES

Published online by Cambridge University Press:  05 March 2012

Joseph B. Giacquinta
Affiliation:
New York University
Get access

Summary

The key to using microcomputers … is to see the machine as a tool or toy that makes possible things that were formerly impossible.… The machine must be viewed as a toy in its best sense: namely, something that is non-threatening, enjoyable, entertaining, and that provides information or a service we find useful.

(Silvern, 1987, p. 80)

As we have seen, the perceived quality and availability of educational software had an effect on home educational computing among the children in our study. The degree of parental leadership, the role of gender, and school emphasis also contributed to the lack of home effort. Children's strong preference for games was another important force that kept children from engaging in educational home computing and increased the likelihood of their lack of receptivity to such endeavors.

It is common knowledge that children (as well as adults) are intrigued by computer games. Educators have tried to analyze this fascination (Greenfield, 1984; Malone, 1984; Perkins, 1983) and journalists frequently write about the widespread interest in video games.

In this chapter we compare the children's clear attraction to the playing of computer games to their rejection of academic computing. We discuss some of the reasons for these positive and negative reactions and examine how the conceptions parents and children had of computers may have affected reactions to computer games and to educational software.

Game playing was the primary computer activity for most of the children in our study. Fieldworkers frequently observed that “the children spend as much time as they can playing with the games” and “they seem to gravitate toward games.”

Type
Chapter
Information
Beyond Technology's Promise
An Examination of Children's Educational Computing at Home
, pp. 118 - 131
Publisher: Cambridge University Press
Print publication year: 1994

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure [email protected] is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×