The use of video images in place of natural stimuli in animal
behaviour experiments is reviewed. Unlike
most other artificial means of stimulus presentation, video stimuli
can depict complex moving objects such
as other animals, preserving the temporal and spatial patterns of
movement precisely as well as colour and
sounds for repeated playback. Computer editing can give flexibility
and control over all elements of the
stimulus. A variety of limitations of video image presentation are
also considered. Televisions and video
monitors are designed with human vision in mind, and some
non-human animals that differ in aspects of
visual processing such as their colour vision, critical
flicker-fusion threshold, perception of depth and visual
acuity, may perceive video images differently to ourselves.
The failure of video stimuli to interact with
subjects can be a drawback for some studies. For video to be
useful, it is important to confirm that the subject
animal responds to the image in a comparable way to the real
stimulus, and the criteria used to assess this
are discussed. Finally, the contribution made by video studies
to date in the understanding of animal visual
responses is considered, and recommendations as to the future
uses of video are made.