The paper presents aspects of designer action that stress cognitive
strategies for effective design problem solving, under the headings of
exploration and representation. It proposes that links among design moves
and shifts between design arguments are of prime importance in exploration
and the design space should accommodate and expose them. The primacy of
self-generated representations in the form of free-hand sketches and the
role of arbitrary visual stimuli as supporting design reasoning is
introduced. The expositions lead to the conclusion that the design space
should be conceived as a multilevel and multifacet construct that supports
on the spot experimentation and provides essential feedback not only
regarding designs, but also concerning the process of designing.