5 - A World of Disney: Building a Transmedia Storyworld for Mickey and his Friends
Published online by Cambridge University Press: 10 February 2021
Summary
Abstract
This chapter will explore the building of transmedia storyworlds during the 1920s and 1930s. Incorporating some of the work on franchising and licensing, such as that done by Derek Johnson and Avi Santo (as well as my own work), I will outline some of the ways in which this period—against the backdrop of the rise of consumer culture in the US—led to the corporatisation of transmedia storytelling as an industrial practice. Specifically, using The Walt Disney Company as a case study, I will explore the use of Disney characters as a storyworld across comic strips, cartoons, and merchandise, etc.—outlining some of the key industrial practices of this period as well as the broader cultural influences of the 1920s and 1930s that altogether impacted the rise and popularization of what we now see as transmedia storyworlds.
Keywords: Transmedia, Storyworld, Disney, Intertextuality, Immersion
Building fictional worlds has been the preoccupation of media creators for a very long time. As Marie Laure-Ryan (2008) points out, “the ability to create a world—or more precisely the ability to inspire the mental representation of a world—is the primary condition for any text to be considered a narrative.” Media texts do not merely forge stories or characters; they build worlds in the service of forging characters and stories. But that does not explain how imaginary worlds are actually built, particularly in historical contexts far removed from the technological convergences and innovations of the present media environment. What is it that holds storyworlds together across countless texts and media? And how do we know this?
Arguably the most famous imaginary world of the mid-20th century—the fantasy land of Walt Disney's cartoon creations—is not typically discussed as a “world” at all. We readily think of Mickey Mouse and his girlfriend Minnie, of Pluto and of Donald Duck, and indeed of the relationships between them, but what of the fictional world that surrounds these characters? Disney may be synonymous with those characters—colloquially known as the “Mouse House”—but let us not forget that, in the 1950s, Walt Disney quite literally built an imaginary world that its audience could enter: the magical Disneyland theme park.
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- World Building Transmedia Fans Industries , pp. 93 - 108Publisher: Amsterdam University PressPrint publication year: 2017
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