Book contents
- Frontmatter
- Contents
- Figures
- Tables
- Contributors
- Preface
- 1 Thematic Overview: Charting the Evolution of Knowledge Flows
- Part I Conceptual Framework
- Part II Measuring Trade in Knowledge
- Part III Impact of Knowledge Flows on Trade and Development
- Part IV Policy, Regulatory and Legislative Frameworks
- Part V Looking Forward
- Index
10 - The Global Digital Content Landscape
from Part II - Measuring Trade in Knowledge
Published online by Cambridge University Press: 17 February 2022
- Frontmatter
- Contents
- Figures
- Tables
- Contributors
- Preface
- 1 Thematic Overview: Charting the Evolution of Knowledge Flows
- Part I Conceptual Framework
- Part II Measuring Trade in Knowledge
- Part III Impact of Knowledge Flows on Trade and Development
- Part IV Policy, Regulatory and Legislative Frameworks
- Part V Looking Forward
- Index
Summary
This chapter focuses on recent developments in the digital content industry. It begins with a brief discussion of the data limitations that challenge the analysis of this market, and continues with overviews of the key characteristics, important trends, and competitive landscapes in each of the major digital content sectors – video games, video on demand (VoD), digital music, and e-publishing (primarily e-books). The chapter ends with a short summary of intellectual property rights issues or barriers that are currently affecting the global digital content industry.
- Type
- Chapter
- Information
- Trade in KnowledgeIntellectual Property, Trade and Development in a Transformed Global Economy, pp. 323 - 351Publisher: Cambridge University PressPrint publication year: 2022