Book contents
- Teaching Computational Creativity
- Teaching Computational Creativity
- Copyright page
- Contents
- Figures
- Tables
- Notes on Contributors
- Acknowledgments
- Introduction: Pedagogies at the Intersection of Disciplines
- PART I NEW FOUNDATIONS
- PART II CODE AS MEDIUM
- PART III PHYSICAL{LY} COMPUTING
- 5 A Physical Computing Teaching Initiative in Brazil
- 6 Art and Technology Collaboration in Interactive Dance Performance
- PART IV ONLINE LEARNING
- PART V CRITICAL PEDAGOGY
- PART VI TRANSDISCIPLINARY
- Interviews
- Afterword: Toward a Curricular Synthesis
- Index
- References
6 - Art and Technology Collaboration in Interactive Dance Performance
from PART III - PHYSICAL{LY} COMPUTING
Published online by Cambridge University Press: 04 July 2017
- Teaching Computational Creativity
- Teaching Computational Creativity
- Copyright page
- Contents
- Figures
- Tables
- Notes on Contributors
- Acknowledgments
- Introduction: Pedagogies at the Intersection of Disciplines
- PART I NEW FOUNDATIONS
- PART II CODE AS MEDIUM
- PART III PHYSICAL{LY} COMPUTING
- 5 A Physical Computing Teaching Initiative in Brazil
- 6 Art and Technology Collaboration in Interactive Dance Performance
- PART IV ONLINE LEARNING
- PART V CRITICAL PEDAGOGY
- PART VI TRANSDISCIPLINARY
- Interviews
- Afterword: Toward a Curricular Synthesis
- Index
- References
Summary
We present a 2-year interdisciplinary collaboration, the Interactive Technology and Arts Initiative (IATI), between the Visualization, Dance, and Computer Science Departments at Texas A&M University. The grant program provided participating students opportunities to engage in art and technology communities promoting interest in the production of interactive performance while facilitating collaboration among faculty, undergraduate, and graduate students. Throughout the program, students produced many interactive performances integrating in both traditional theatre and alternative performance settings. In terms of the students’ collaborations, students have developed a common language that different parties can understand and work with. Through continuous and active collaboration, students were able to overcome the challenges presented by communicating with others from vastly different backgrounds.
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- Teaching Computational Creativity , pp. 142 - 160Publisher: Cambridge University PressPrint publication year: 2017