2 - Mainly speaking
Published online by Cambridge University Press: 13 March 2010
Summary
The games in this section offer a reason for speaking, and thus they can give learners a confirmation and confidence resulting from the successful use of the language or a warning signal on the unsuccessful use of the language.
Some games give the learners considerable support in the language needed for the game, and other games offer a stimulus and context, but no specific language focus or support. Although some games are likely to cause the learners to focus on a particular language point, this section primarily offers practice in fluency rather than in grammar practice.
In these games the learners might make mistakes in their use of the language. As a general principle it is better not to interrupt the speaker but to wait until he or she has finished before first responding to the content, and only then pointing out a mistake in the formal use of the language, if you think it necessary to do so. A better way might be for you to note the mistake and to give focussed practice on that point at another time.
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- Information
- Games for Language Learning , pp. 24 - 43Publisher: Cambridge University PressPrint publication year: 2006